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Autodesk Maya 2012
Autodesk® Maya® 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk® Maya® 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.
Autodesk® Maya® 3D computer animation software delivers an end-to-end creative workflow with comprehensive tools for animation, 3D modeling, visual effects, 3D rendering, and compositing on a highly extensible production platform. Autodesk® Maya® 2012 software delivers new features and toolsets for previsualization and games prototyping, extended simulation capabilities, and improved pipeline integration. It delivers viewport and sequencer enhancements, node-based render passes, editable motion trails, and a new library of 80 Substance procedural textures.
Features
3D Modeling
Autodesk
Maya software offers a rich feature set for 3D modeling, including
NURBS, Subdivision Surfaces, and an extensive Polygon toolset.
Polygon & Subdivision Mesh Modeling
Autodesk Maya provides a production-proven and intuitive toolset for creating and editing polygon meshes, including:
- Bridge,
poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a
curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools
- The ability to preview or render smoothly subdivided meshes
while editing a lower-resolution proxy or cage; subdivision meshes
support variable creasing
- True soft selection, preselection highlighting, and camera-based selection culling
- Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools for scene optimization
- The ability to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies
Surface Modeling
Maya
offers two methods for creating mathematically smooth surfaces that can
be shaped using relatively few control vertices: NURBS and hierarchical
Subdivision Surfaces.
- Subdivision Surfaces can have different levels of detail in different regions, enabling you add complexity only where needed.
- NURBS
Surfaces can be attached, detached, aligned, stitched together,
extended, filleted, or rebuilt with a high degree of control over
parameterization and continuity.
- NURBS and Subdivision Surfaces can be converted to polygon meshes, and vice versa.
- Precise
spline-based curve and surface construction tools include lofting,
birail, beveling, extrusion, trim, boundary, offset, Booleans, rounding,
and square.
UVs, Normals & Color-Per-Vertex
Beyond
the position of vertices that define their shape, meshes can carry
essential data for software, interactive, or in-game 3D rendering. To
manage this, Maya offers:
- A streamlined workflow for
creative texturing—including UV creation and editing, auto-projection,
interactive relaxation, layout, lattice, and smudge tools
- Multiple UV sets that support separate texture coordinates for separate texture channels
- Per-instance UV sets that enable a single mesh to be used to represent multiple objects, reducing scene overhead
- Multiple
sets of animatable color-per-vertex (CPV), prelighting, user-defined
normals, and normal map generation suitable for game design
Autodesk Mudbox Interoperability
Sculpt highly detailed organic models with Autodesk® Mudbox™ 3D digital sculpting and texture painting software. The complementary
toolset provides a more intuitive brush-based 3D modeling experience
that features 2D and 3D layers to more easily manage sculpting and
painting iterations on multiple meshes and maps.
- Iteratively round-trip data with Maya using a single-step workflow that supports topology modifications.
- Paint detailed textures directly onto the high-resolution 3D mesh.
- Use the modeling layers in Mudbox to create poses or facial expressions for blendshapes in Maya.
- Create vector displacement maps for complex details in Mudbox and render them on low-resolution geometry in Maya.
General Animation
Maya delivers a broad range of specialized tools for keyframe, procedural, and scripted animation, including:
- A highly controllable, nondestructive animation layering system that works with any attribute
- Trax Nonlinear Animation Editor for nondestructive mixing, blending, and editing of poses and animation clips
- A comprehensive assortment of generalized constraints
- A powerful and intuitive Set Driven Key tool that enables you to keyframe complex relationships between animated parameters
- Graph
and Dopesheet Editors that provide more powerful, precise function
curves to control how animated attributes change over time
- A full set of deformers for static modeling or animation
Character Creation
Create,
skin, rig, and pose believable characters with realistic deformations
in less time. Maya 3D computer animation software includes:
- Built-in Spline IK, Spring IK, and single chain and lightweight 2-bone solvers.
- An IK system for natural articulation of biped and quadruped models.
- Nondestructive live retargeting workflow to reuse, correct, and enhance motion-capture and other animation data.
- Maya Muscle advanced deformation tools for realistic or highly stylized muscle and skin motion.
- Substitute Geometry tool to transfer skinning information between models.
- Nondestructive workflow that enables you to insert, move, delete, connect, and disconnect joints on a bound skeleton.
MotionBuilder Interoperability
Add Autodesk® MotionBuilder® 3D character animation software to a Maya pipeline to help increase
production efficiency and the quality of results for high-volume
character animation projects.
- With its real-time 3D engine
and dedicated toolsets for character rigging, nonlinear animation
editing, motion-capture data manipulation, and interactive dynamics,
MotionBuilder is an ideal, complementary toolset to Maya, forming a
unified end-to-end animation solution.
- Quickly and easily transfer assets via Autodesk® FBX® data exchange technology to take advantage of collaborative, iterative, single-step cross-product workflows.
Dynamics & Effects
Engineered
with the input of leading research scientists, Autodesk Maya 3D
computer animation software offers innovative dynamic simulation
features to help you create stunning visual effects.
Maya nParticles
Enjoy
an intuitive, efficient workflow for simulating a wide range of complex
3D visual effects, including liquids, clouds, smoke, spray, and dust
with Maya nParticles.
- Create pouring liquids and sloshing liquids in containers.
- Self-collision enables nParticles to accumulate within volumes.
- Map shading attributes, such as radius, color, opacity, and incandescence over time (or over age, radius, speed).
- Flexible nConstraints provide an extra degree of control without the need to write complex expressions.
- Use geometry instancing to replace particles with objects.
- Bidirectional interaction with Maya nCloth enables particles to affect cloth, and cloth to affect particles simultaneously.
Maya Fluid Effects
Simulate and render more realistic atmospheric, explosive, viscous liquid and open water effects using Maya Fluid Effects.
- Select
from presets for clouds, smoke, snow, steam, fog, nuclear explosions,
flames, lava, mercury, mud, ocean swells, calm oceans, rough seas,
rippling ponds, white caps, and foam.
- Use 2D fluids to create distinctive animated textures.
- Integrated
with other parts of Maya: for example, a simulating fluid can act as a
force on particles; objects can affect a fluid as they move through it,
such as a character walking through thick smoke; and boats can create
wakes on oceans.
Maya nCloth
Create realistic clothing and other deformable materials using the integrated Maya nCloth toolset.
- Convert any polygon mesh model into an nCloth object.
- Paint cloth attributes like bend, stretch, shear, and dent.
- Make 3D objects stiff, viscous, or flowing.
- Use topology-independent constraints to attach buttons, tear cloth, and control movement.
- Simulate cloth-on-cloth, such as a shirt over pants.
- Use self-collisions to achieve highly realistic results without self-interpenetration errors.
- Blend multiple cached simulations together to achieve complex effects.
- Bidirectional interaction with Maya nParticles enables cloth to affect particles, and particles to affect cloth simultaneously.
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Product Info
Hair & Fur
Create realistic fur and hair with natural-looking movement, using integrated Maya Hair and Maya Fur toolsets that feature:
- Presets for Hair styles and Fur types such as pigtail, bun, dreadlocks, grass, sheep, and wet Labrador
- Constraints enabling the simulation of effects, such as ponytails and hair clips
- Paintable attributes for localized effects and fur “combing”
- Dynamic and keyframable controls for motion and collisions
- The
ability to use Hair to make a NURBS curve dynamic, for a wide range of
effects such as ropes, chains, and dynamic lofted surfaces, as well to
create advanced character rigs
Rigid & Soft Body Dynamics
Create convincing simulations of multiple rigid and flexible objects.
- Connect rigid-body objects with constraints: Nail, Hinge, Barrier, Pin, and Spring.
- Keyframe the active/passive states of rigid-bodies.
- Use soft-body objects to create secondary motion effects, such as muscle jiggle and floppy hats, with paintable goal-weights.
- Simulate
the motion of natural forces with dynamic fields: Air, Drag, Gravity,
Newton, Radial, Turbulence, Uniform, Vortex, Volume Axis, and Volume
Curve.
- Control attributes such as Friction, Bounciness, Damping, Mass, Velocity, Spin, and Torque.
- Use Shatter to break an object into multiple rigid or soft-body pieces.
Rendering & Imaging
Achieve breathtaking 3D in Maya with an extensive range of 3D rendering and imaging tools.
Integrated Renderers
In addition to the native Maya software renderer, Maya provides:
- Integrated
mental ray® for Maya, with advanced photorealistic features: global
illumination, final gathering, caustics, ambient occlusion, blurry
reflections and refractions, motion-blurred particles, and image-based
lighting
- Five licenses of mental ray® for Maya Batch* and 8 licenses of mental ray® for Maya Satellite
- A
vector renderer, to turn 3D content into 2D content for the web or
print, with output to Macromedia® Flash® and Adobe® Illustrator®
software
- A hardware renderer, to generate high-quality images faster
- The ability to override the viewport with a third-party or proprietary renderer
*Feature available only with network license.
Rendering Features
Among a wealth of rendering, shading, and camera features, Maya offers:
- A flexible stereo camera rig that features in-viewport stereo viewing.
- A 3D editorial toolset featuring a Camera Sequencer for accelerated previsualization and virtual moviemaking.
- A
multi-threaded Interactive Photorealistic Renderer (IPR) that quickly
updates final-rendered-quality imagery as edits are made to the scene
- HyperShade and Visor tools for designing and editing shading networks, with bins for sorting and organizing rendering nodes.
- The
Transfer Map feature that enables you to transfer normal, displacement,
diffuse, shaded, ambient occlusion, and custom mental ray® shader
information between models of differing topologies.
Maya Composite
This
video demonstrates the workflow between Maya and Maya Composite. It
shows how you can automatically generate and update compositions based
on Autodesk Maya render layers and render pass setups in Maya Composite.
View Video Full Size
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Maya®
Composite is a fully featured, high-performance, high dynamic range
(HDR)-capable compositor that provides Maya users with a highly
efficient, collaborative compositing environment.
- Enhance rendered passes from Maya and incorporate them into live-action footage.
- Work interactively with visual media regardless of bit-depth or image size.
- Take
advantage of advanced tools for keying, color correction, camera
mapping, spline-based warping, motion blur, and depth of field.
- Perform complex rotoscoping workflows with both raster and vector paint and integrated tracking.
- Work in a full 3D compositing environment that incorporates tools to support stereoscopic productions.
Painting in Maya
With
Maya Paint Effects and 3D Paint tools, you can more easily create
realistic natural detail and painterly effects as 3D scene geometry or
as 2D textures.
- Select, edit, and blend between 500
editable, pressure-sensitive, preset brushes, including trees, grass,
flowers, crystals, feathers, barbed wire, lightning, rain, star fields,
fireworks, fire, sparks, airbrushes, oil paint, chalk, pastels, pencils,
watercolors, wet brushes, and markers.
- Built-in animation simulates effects like plants growing, unfurling, or swaying in the wind.
- Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
- Paint color, bump, displacement, transparency, and other textures directly on surfaces.
Toon Shader
Transform
3D scenes into compelling cartoon animations rendered with
non-photorealistic styles, such as hand-drawn, traditional cartoon,
comic book, and Japanese manga/anime.
- Work in 3D to create
more complex transitions and camera moves, or incorporate simulated
effects that would be extremely difficult in 2D.
- Use Maya Paint
Effects brushes to create outlines with an extensive range of painterly
effects and precise control over line style, placement, and width.
- View interactive previews in near real time.
- Render the results in mental ray® for Maya or the Maya software or hardware renderers.
Professional Camera Tracking
See
how Autodesk MatchMover is used to apply 2D tracking to some real
footage and bring it in to Maya and lock in a CG element.
View Video Full Size
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Extract
accurate 3D camera and motion data from live action video and film
sequences and insert CG elements seamlessly into a scene using Autodesk®
MatchMover™ software.
- Push-Button Matchmoving provides
advanced automatic 3D tracking; this easy-to-use feature can be used
with supervised tracking to handle complex shots.
- Precision manual controls enable you to create a unique 3D reference system for your camera and 3D content.
- Advanced
workflows can be based on filtering and fine tuning of tracking
parameters, tracking from multiple footage and stills, tracking of
moving objects, and 3D tracking constrained by motion-control data.
Scripting & API
Maya
is an open, highly extensible application. You can create scripts and
write plug-ins to increase efficiency, customize features, and create
competitive differentiation.
- Choose from the artist-friendly Maya Embedded Language (MEL) or the highly-extensible Python® scripting language.
- Write Maya plug-ins and stand-alone applications that run from the Maya command line in C++ or Python.
- Develop
new types of Maya objects, including file translators, hardware
shaders, surface shapes, manipulators and locators, and scriptable
commands.
Learn more in the Developer Center.
2D & 3D Integration
Maya
offers streamlined workflows for working with industry-leading 2D
paint, vector, editorial, and certain compositing applications.
- Use
Render Layers to manage multiple passes within a single scene and
export to your compositor of choice, or as Adobe® Photoshop® (PSD) or
Adobe® Flash® (SWFT) software output.
- Generate and update a compositing tree from within Maya based on the render layers in the scene.
- Import
an EDL in Apple® Final Cut Pro® application program, XML, or AAF
formats, change shot timings in the Camera Sequencer, and re-export.
- Create and edit bevels on Adobe® Illustrator® software files, while maintaining the ability to update the original.
Entertainment Creation Suites Workflow
The
Autodesk® Maya® Entertainment Creation Suites 2012 deliver the power of
a world leader in 3D modeling and animation technology in a choice of
software suites at a cost saving of up to 42%*.
- The Standard suite includes Maya with Autodesk® MotionBuilder® 2012 real-time character animation software and Autodesk® Mudbox™ 2012 digital sculpting and 3D painting software.
- With the Premium option, get additional access to the innovative creative toolsets in Autodesk® Softimage® 2012 software.
- Single-step
interoperability workflows and more consistent user interfaces enable
you to more easily switch between applications.
Learn more.
*International pricing may vary. Savings based upon U.S. MSRP.
Data & Scene Management Tools
Maya provides tools and workflows to efficiently manage large data sets.
- View and edit node relationships with the powerful dependency graph architecture.
- Segment
scenes using assets and file referencing to manage collaborative,
iterative workflows, and to improve performance by offloading scene
elements until needed.
- Group nodes into containers and create custom and user-specific views.
- Extensively modify modeled data without rebuilding, using editable and animatable construction history.
- Replace
scene elements with a simple, low-resolution mesh, and load
pre-translated data only when required for rendering using the mental
ray® Render Proxy.
Viewport 2.0 Enhancements
The
high-performance viewport introduced with Maya 2011 now offers
full-screen visual effects: motion blur, depth-of-field, and ambient
occlusion, enabling you to evaluate your work in a higher fidelity
environment and without needing to render or export to a game engine.
Moreover, Viewport 2.0 now provides component and manipulator display to
support modeling workflows, together with batch rendering capabilities,
and a high-performance API.
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Node-Based Render Passes
Create
and edit node-based representations of render passes directly within
Maya, and render the composited output directly through mental ray®
renderer. A powerful tool for verifying and refining render passes prior
to handing them to the compositor, node-based render passes also enable
artists to perform certain simple compositing tasks without leaving
Maya.
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Editable Motion Trails
Edit
animation directly in the viewport without the need to switch context
to the graph editor. New editable motion trails offer a faster and
easier method for fine-tuning motion animation. Intuitively edit the
position and timing of keyframes in relation to the animated object
while viewing the path of motion over time in 3D space, resulting in a
smoother, more productive workflow.
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Sequencer Enhancements
The
Camera Sequencer now offers a Sequencer Playlist—enabling you to manage
your sequences through a configurable spreadsheet view that gives you
the ability to reorder clips, edit In and Out points, and change camera
assignments—together with support for multitrack audio and the ability
to output multiple shots as a single sequence.
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Substance Procedural Textures
Achieve
a vast range of look variations with a new library of 80 Substance
procedural textures. These dynamic, resolution-independent textures have
a tiny disk space footprint and can be exported to certain game engines
via the Substance Air middleware offering (available separately from
Allegorithmic SAS). Alternatively, textures can be quickly converted to
bitmaps for rendering.
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Craft Animation Tools
Easily
create believable, complex camera movements that mimic real-world
setups with 4 new camera rigs from the Craft Director Studio™ plug-in.
Use a joystick to record real-time input while driving the camera;
stabilize turbulent or unnatural camera movements; add shakiness to an
existing animated camera; or smoothly transition or instantly cut
between different camera views and settings.
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Enhanced, Multi-Product Animation Workflows
An enhanced Graph Editor takes some of the best features from the f-curve editors within the products of the Autodesk® Maya® Entertainment Creation Suites 2012 and combines them into a toolset that offers more consistent
functionality and terminology, enabling animators to more easily switch
between products. Moreover, working with characters in both Maya and Autodesk® MotionBuilder® 2012 software is now easier, with an enhanced interface, unified solver, and more consistent workflows for Autodesk® HumanIK® technology (formerly implemented as FBIK in Maya). In addition,
customers who use the Autodesk® HumanIK® 4.5 or 2012 middleware solution
can benefit from improved animation consistency between Maya and their
game engine.
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New Simulation Options
Create
more compelling dynamic visual effects in less time, with new
simulation options that incorporate industry-leading technology into
Maya. You can now leverage the multi-threaded NVIDIA® PhysX® engine* to
create static, dynamic, and kinematic rigid-body simulations directly in
the Maya viewport, and gain the ability to match a runtime solution.
*Available with Autodesk Maya 2012 Windows® platform only.
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