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Autodesk 3ds Max 2012
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing tools that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
Features
3D Modeling
Autodesk 3ds Max and Autodesk 3ds Max Design software have one of the richest 3D modeling toolsets in the industry:
- Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features.
- Unleash
your creativity with more than 100 advanced polygonal modeling and
freeform 3D design tools in the Graphite modeling toolset.
- Control
the number of faces or points in your object with ProOptimizer
technology and reduce a selection’s complexity by up to 75 percent
without loss of detail.
- Articulate minute details and optimize
meshes for both interactive manipulation and rendering using subdivision
surfaces and polygon smoothing.
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Modeling toolsets overview video. |
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Spline and 2D modeling tools. |
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Subdivision surfaces and polygon smoothing. |
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Shading & Texturing
Access a vast range of texture painting, mapping, and layering options:
- Perform
creative texture mapping operations, including tiling, mirroring, decal
placement, blurring, spline mapping, UV stretching, and relaxation.
- Design
and edit complex shading hierarchies with the Slate material editor,
leveraging extensive libraries of textures, images, and procedural maps.
- Use the intuitive Viewport Canvas toolset to paint multiple layers onto any maps in any material directly on 3D objects.
- Bake each object’s material and lighting into new texture maps with the Render to Texture functionality.
- Access
up to 1,200 material templates and seamlessly exchange material data
between supporting Autodesk applications with the Autodesk Material
Library.
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Shading and texturing overview video. |
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Material design workflow. |
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Texture assignment and editing. |
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Animation
Create intelligent, believable characters and higher-quality animations by tapping into a sophisticated toolset:
- Leverage procedural animation and rigging with CAT (Character Animation Toolkit), biped, and crowd-animation functionality.
- Use the Skin modifier and CAT Muscle to help achieve more precise, smoother control of skeletal deformation as bones move.
- Rig
complex mechanical assemblies and characters with custom skeletons
using 3ds Max bones, inverse kinematics (IK) solvers, and customizable
rigging tools.
- Wire one- and two-way relationships between controllers to help create simplified 3D animation interfaces.
- Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes.
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Animation toolset overview video. |
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Biped character animation. |
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Skeletons and inverse kinematics. |
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Track View: Curve Editor and Dope Sheet. |
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Dynamics, Effects & Simulation
Create dynamics and effects with production-proven, high-performance toolsets:
- Use
the built-in cloth-simulation engine to turn almost any 3D object into
clothing, or build garments from scratch—and then make adjustments to
and animate these cloth objects.
- Create hair, fur, and other strand-derived effects such as grass, and precisely control their styling and animation.
- Design
sophisticated event-driven particle effects such as water, fire, spray,
and snow, and control them with expressions, scripts, or direct
manipulators.
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Dynamics, effects and simulation toolsets overview video. |
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Extensible integrated particle systems. |
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Rendering
Achieve stunning image quality in less time with powerful 3D rendering software capabilities:
- Get
more predictable, photo-real results without worrying about rendering
settings, using the iray® rendering technology from mental images.
- Make interactive decisions in context with the ability to view most 3ds Max texture maps and materials in the viewport.
- Take advantage of idle processors to finish rendering faster with batch rendering in mental ray® renderer.
- Output
multiple passes simultaneously from supported rendering software,
including high dynamic range (HDR) data, for reassembly in 3ds Max®
Composite functionality.
- Create high-fidelity pre-visualizations, animatics, and marketing materials with the innovative Quicksilver hardware renderer.
iray and mental ray are registered trademarks of mental images GmbH licensed for use by Autodesk, Inc.
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Integrated rendering options overview video. |
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Integrated mental ray renderer. |
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3ds Max production renderer. |
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mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
Pipeline Integration
Import
data from a multitude of sources and more smoothly transfer Autodesk
3ds Max and Autodesk 3ds Max Design data across file iterations,
software applications, users, and locations:
- Use Autodesk® FBX® technology to exchange data with certain other leading 3D applications, including Autodesk® Maya® software, Autodesk® Mudbox™ software, Autodesk® MotionBuilder® software, and Autodesk® Revit® Architecture software, and work nondestructively with upstream changes.
- Import
surface and solids data directly into Autodesk 3ds Max and Autodesk 3ds
Max Design from Autodesk® Inventor®, Autodesk® Alias® Design, and other
3D CAD software.
- Aggregate data with support for more than 30
2D and 3D data formats, including 3ds, AI, DEM, XML, DDF, DWG, DXF, FBX,
DAE, IGES, IPT, IAM, OBJ, STL, VRML, FLT, SAT, WIRE, and SKP.
- Smoothly
transition between versions, with the ability to save scenes in a
format compatible with 3ds Max and 3ds Max Design 2010 and 2011..
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Autodesk Toxik integration. |
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Integration with Autodesk Revit Architecture. |
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Collaborative Workflows
Collect, organize, and share data in complex scenes, enabling multiple users to collaboratively contribute to the workflow:
- Improve
scene performance and reduce memory consumption by temporarily
unloading Containers from the viewport display while maintaining their
relationships to the scene for reloading when required.
- Use
containers to override object properties for scene organization without
affecting layer organization (similar to a nested layer workflow).
- Reference
containers created by others into a single scene and layer local edits
on top nondestructively for more flexible, collaborative workflows.
Use containers to override object properties for scene organization without affecting layer organization.
3ds Max Composite
Enhance
rendered passes and incorporate them into live action footage with 3ds
Max® Composite functionality, a fully featured, high-performance, high
dynamic range (HDR)-capable compositor, based on technology from
Autodesk® Toxik® compositing software. The 3ds Max Composite toolset
incorporates keying, color correction, tracking, camera mapping, raster
and vector paint, spline-based warping, motion blur, depth of field, and
tools to support stereoscopic productions.
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View demo of compositing in Autodesk 3ds Max. |
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View demo of compositing in Autodesk 3ds Max Design. |
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UI & Workflow
Helps optimize your productivity with user interface features designed to help you work more efficiently:
- Maximize
the usable workspace and focus on the features that matter most for
specialized workflows with customizable user interface layouts.
- Create
and store personalized UI configurations that include frequently used
action items and macro scripts, and toggle the display of these
configurations with the touch of a hotkey or button.
- Save time when modeling and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools
Only In 3ds Max
3ds Max SDK
The
Autodesk 3ds Max SDK (Software Developer Kit) can be used to help
extend and implement virtually every aspect of the Autodesk 3ds Max
application, including scene geometry, animation controllers, camera
effects, and atmospherics. Create new scene components, control the
behavior of existing components, and export the scene data to custom
data formats. Developers can leverage a new managed .NET plug-in loader,
making it easier to develop plug-ins in C# or other .NET languages.
With more than 200 sample plug-in projects, 3ds Max's comprehensive SDK
offers both deep and broad access to satisfy even the most demanding
production scenarios.
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Only In 3ds Max Design
Exposure Lighting Simulation & Analysis
Simulate
and analyze sun, sky, and artificial lighting in a 3D architectural
design with Exposure™ lighting analysis technology.
- Measure light at any location by generating light measurement grids of any shape.
- Generate light-intensity and indoor-environmental quality evaluations such as those required for LEED® EQ Credit 8.1.
- Achieve more sustainable designs by better predicting how light will interact with buildings.
- Analytically explore direct lighting effects on complex architectural designs with interactive results right in the viewport.
Exposure has been validated by the National Research Council, Canada’s leading organization for scientific research.
Civil View Feature Set
Turn
complex civil design geometry into precise and compelling 3D design
visualizations faster and more efficiently with the 3ds Max Design Civil
View feature set. With simple, style-driven functionality and an
extensive library of parametric civil-oriented objects and materials,
Civil View helps civil engineers achieve stunning results, even those
with little or no detailed knowledge of 3ds Max Design. Civil View
dynamically links to data from AutoCAD® Civil 3D® civil engineering
software and other software products such as Bentley® MXROAD® software.
When design changes occur, design visualizations are more easily
refreshed, enabling them to evolve in tandem. Civil View now offers
enhanced support for the new iray® and Quicksilver rendering solutions
for faster results and simplified setup.
iray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
Nitrous Accelerated Graphics Core
A
top priority of the Excalibur (XBR) initiative to restructure 3ds Max
and 3ds Max Design was to introduce a new viewport system engineered to
help provide dramatic improvements in performance and visual quality.
The new Nitrous core leverages GPUs and multi-core workstations to
enable you to iterate faster and handle larger data sets with more
interactivity. Advanced scene management techniques, together with
multithreaded viewport scene traversal and material evaluation, result
in a smoother, more responsive workflow. Furthermore, Nitrous provides a
render-quality display environment that supports unlimited lights, soft
shadows, screen-space ambient occlusion, tone-mapping, and
higher-quality transparency.
Substance Procedural Textures
Achieve
a vast range of look variations with a new library of 80 Substance
procedural textures. These dynamic, resolution-independent textures have
a tiny disk space footprint, and can be exported to certain games
engines via the Substance Air middleware offering (available separately
from Allegorithmic SAS). Alternatively, textures can be quickly
converted to bitmaps for rendering. Some examples of dynamically
editable and animatable parameters are: brick distribution, surface
aging, and mortar thickness in a brick wall; and the age, roughness,
curb borders, and lane markings of a street texture.
Rigids Rigid-Body Dynamics
3ds
Max 2012 and 3ds Max Design 2012 introduces the MassFX unified system
of simulation solvers, and deliver the first module: mRigids rigid-body
dynamics*. With mRigids, you can leverage the multi-threaded NVIDIA®
PhysX® engine to create compelling, dynamic rigid-body simulations
directly in the 3ds Max viewport. mRigids supports static, dynamic, and
kinematic rigid bodies (the latter for rag doll simulations), and a
number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball &
Socket, and Gear.
* The mRigids rigid body simulation component
of the MassFX simulation framework replaces Havok™ Reactor which was
available in prior versions of 3ds Max and 3ds Max Design.
iray Renderer
Creating
realistic images has never been easier with 3ds Max and 3ds Max Design,
using the newly incorporated iray® rendering technology from mental
images. Get more predictable, photo-real results that more accurately
portray the physical world without worrying about rendering settings—
similar to a ‘point-and-shoot’ camera. Focus on your creative vision and
intuitively use real world materials, lighting, and settings to more
accurately portray the physical world; iray progressively refines the
image until the desired level of detail is achieved. iray works with
standard multi-core CPUs, however, NVIDIA CUDA-enabled GPU hardware will
significantly accelerate the rendering process.
Single-Step Suites Interoperability
Take advantage of the focused toolsets in the Autodesk® 3ds Max® Entertainment Creation Suites 2012,
with new single-step interoperability between 3ds Max and Autodesk®
Mudbox™ 2012 software, Autodesk® MotionBuilder® 2012 software, and
Autodesk® Softimage® 2012 software. Export 3ds Max scenes to Mudbox to
add sculpted and painted details, and then update the scene in 3ds Max
in one simple step. Take a 3ds Max scene to MotionBuilder to access the
animation toolset, without having to think about file format details.
And tap into the power of the Softimage ICE (Interactive Creative
Environment) particle system directly from your 3ds Max scene.
Autodesk Alias Products Interoperability
Enjoy
smoother interoperability with Autodesk® Alias® Design software for
industrial design, with the ability to import .WIRE files natively into
3ds Max Design and 3ds Max as Bodies objects, preserving object names,
hierarchies, layers, and material names. Designers can now interactively
adjust tessellation results inside 3ds Max Design and 3ds Max to help
fine-tune their visualization, and add sculpted details on top of Alias
Design reference data using the intuitive Graphite polygon modeling
toolset in 3ds Max Design and 3ds Max.
Enhanced UVW Unwrapping
Create
better UVW maps in less time, with a new Least Squares Conformal
Mapping (LSCM) method, enhancements to existing tools, and more
streamlined workflows. The LSCM method preserves local angles of the
mesh faces in order to help minimize texture distortion. Employed in a
new ‘Peel’ tool, the new method produces unwrapped UVWs from cut seams
with a single click.
Vector Displacement Map Support
With
new support for Vector Displacement Maps (VDMs) in 3ds Max and 3ds Max
Design, you can use mental ray® renderer or iray to render complex
high-resolution details created in Autodesk® Mudbox™ software or certain
other packages on low-resolution geometry. VDMs can represent
directional displacements that do not simply follow the normal: for
example, forms with appendages, undercuts, folds, and bulges.
iray and mental ray are registered trademarks of mental images GmbH licensed for use by Autodesk, Inc.
Sculpting and Painting Enhancements
Enjoy
greater control over brushstrokes and their effects on geometry, thanks
to new sculpting and painting workflows. Useful in topology reduction
workflows, the new Conform brush guides geometry towards another
surface, with the degree of the conforming effect varying from softly
approaching to shrink-wrapping. Modelers can slide vertices along target
surfaces with the new transform brushes: Move, Rotate, Scale, and
Relax. In addition, Paint Deform brushstrokes—for tools such as Push,
Flatten, and Exaggerate—can be constrained to a spline, enabling it to
be used as a guide or ruler, or to easily repeat freehand strokes.
Stylistic Rendering
Create
a variety of non-photorealistic (NPR) effects that help simulate
artistic styles, with the new ability to render stylized images in the
viewport and with the Quicksilver renderer. The looser, more abstract
style of NPR imagery helps designers and architects more effectively
communicate their core design intent while deemphasizing distracting or
incomplete design details.
ProOptimizer Enhancements
You
can now optimize models faster, more efficiently, and with better
results, using the enhanced ProOptimizer feature. ProOptimizer now
offers normal and UV interpolation, together with the ability to keep
high-resolution normals on the low-resolution result.
Compare Autodesk 3ds Max/3ds Max Design 2012 and 2011
Autodesk
3ds Max 2012 and Autodesk 3ds Max Design 2012 deliver powerful new
creative toolsets, accelerated iterative workflows, and enhanced
interoperability that together help you create better results in less
time. See how the releases compare.
3D Modeling
| Features |
2012 |
2011 |
| Sculpting & Painting Enhancements
Enjoy greater control over brushstrokes and their effects on geometry, thanks to new sculpting and painting workflows. |
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ProOptimizer Enhancements
You can now optimize models faster, more efficiently, and with better results, using the enhanced ProOptimizer feature. |
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Polygon, Spline, Subdivision Surfaces & NURBS-Based Modeling
Rich
toolset that offers polygon, spline, subdivision surface, and
NURBS-based modeling; more than 100 design tools; ProOptimizer
technology. |
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Shading & Texturing
| Features |
2012 |
2011 |
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance resolution-independent procedural textures. |
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Enhanced UVW Unwrapping
Create
better UVW maps in less time, with a new Least Squares Conformal
Mapping (LSCM) method, enhancements to existing tools, and more
streamlined workflows. |
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Painting, Mapping & Materials
Vast
range of texture painting, mapping, and layering options including the
Slate material editor, Viewport Canvas painting toolset, and the
Autodesk Material Library. |
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Animation, Dynamics, Effects & Simulation
| Features |
2012 |
2011 |
Rigids Rigid-Body Dynamics
Leverage
the multi-threaded NVIDIA® PhysX® engine to create more compelling,
dynamic rigid-body simulations directly in the 3ds Max viewport. |
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Integrated Dynamics Toolsets
Create rigid and soft-body, cloth, fur, hair, and particles. |
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Keyframe and Procedural Animation Tools
Create
more intelligent, believable characters and high-quality animations
with CAT, biped, physique, and crowd-animation functionality. |
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Rendering, Compositing & Display
| Features |
2012 |
2011 |
Nitrous Accelerated Graphics Core
Leverage
accelerated GPUs and multi-core workstations to iterate faster and
handle larger data sets with limited impact on interactivity. |
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iray® Renderer
Get
more predictable, photo-real results that more accurately portray the
physical world without worrying about rendering settings. |
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Vector Displacement Map Support
Use mental ray® or iray® renderers to render complex high-resolution details such as a human ear on low-resolution geometry. |
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Stylistic Rendering
Create a variety of non-photorealistic (NPR) effects that help simulate artistic styles created by hand. |
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Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, design dailies, and games-related marketing materials in less time. |
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3ds Max® Composite Functionality
Enhance
rendered passes and incorporate them into live-action footage with a
fully featured, high-performance, HDR-capable compositing software. |
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Integrated Native & mental ray Rendering
Integrated 3ds Max and mental ray® renderer rendering with unlimited batch rendering. |
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Interoperability
| Features |
2012 |
2011 |
Autodesk Alias Products Interoperability
Enjoy
smoother interoperability with Autodesk® Alias® Design software, with
the new ability to import .WIRE files natively as Bodies objects. |
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Single-Step Entertainment Creation Suites Interoperability
Take
advantage of the focused toolsets in the Autodesk® 3ds Max®
Entertainment Creation Suites 2012, with new single-step
interoperability workflows. |
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Pipeline Integration
Smoothly transfer 3ds Max and 3ds Max Design data across file iterations, software applications, users, and locations. |
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iray and mental ray are registered trademarks of mental images GmbH licensed for use by Autodesk, Inc.
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